![]() ![]() ![]() There’s a welcome sense of depth to this system, allowing the more meticulous slayers to dig deeper and play around with certain stats and abilities. As you defeat Oni and cross off missions, a growing stockpile of materials can be channeled into creating or improving these weapons as well as armour for your character. Alongside originals such as the bow and club, slayers can now pick from the naginata, rifle, chain whip, and sword/shield. Speaking of weapons, there are now eleven different types, each with their own powers and movesets. In doing so allows players a variety of aerial options, adding a new layer to each of Toukiden’s weapon classes. This new addition to the slayer arsenal can be used like a grappling hook, latching onto enemies and traversable terrain. Chief among these is Toukiden 2’s Demon Hand. Whaling on them with a series of basic and special attacks will just about work though there are plenty of advanced features to play around with. While smaller Oni act as fodder, larger demons require a bit more skill and coordination to bring down. If you need Bladetail components to forge a new rifle or helmet, for example, you can simply make your way over to one of its various spawn points on the map.Īt its core, Toukiden’s combat system is still fast-paced and frenetic. While there’s a bevy of story missions and side quests to be getting on with, players are free to do whatever takes their fancy. Pass through the main gates and you’ll enter Toukiden 2’s hunting grounds, a sizeable network of biomes cleverly stitched together. It’s here, in Mahoraba, where players can create and upgrade equipment while interacting with a growing cast of NPCs. Some constants remain, however, such as the need for a hub town. Now, instead of wading through setup menus, empty environments, and a barrage of a loading screens, players can cut straight to the action. In response, Toukiden 2 shelves the archaic, often exhausting, segmented level design for a seamless open world. ![]()
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